Programming assignments
- Scoring a game of
bliv: The computer does the paperwork for the national pastime
of the Republic of Blivetia.
- Roommate selection at
Wossamotta U.: The computer finds a suitable roommate for
Bullwinkle.
- Determining the day of the
week: The computer navigates the intricacies of the Gregorian
calendar.
- Constructing Lingala prose
numerals: The computer counts in a foreign language.
- Statistical testing:
The computer investigates an accusation of fraud in the granola
industry.
- Analysis of the Iowa census:
The computer answers some easy questions in demographics.
- Preparing a word index: The
computer deconstructs text files.
- Fantasy hoops: The computer
selects a dream team.
- Drawing the American flag:
The computer constructs and displays the star-spangled banner on
screen.
I haven't yet contrived the rest of the programming assignments, but
they'll be added to the list above when I have them ready.
Meanwhile, if you're curious, you can look over some programming
assignments that I've given in past offerings of this course:
This document is available on the World Wide Web as
http://www.cs.grinnell.edu/~stone/courses/scheme/programming-assignments.xhtml
created July 10, 2001
last revised December 5, 2001
John David Stone (stone@cs.grinnell.edu)