Algorithms and OOD (CSC 207 2014F) : Readings

Designing Abstract Data Types


Summary: We consider a technique for designing abstract data types.

Prerequisites: General programming experience.

Introduction

As you've no doubt heard many too many times, computer science is the study of algorithms and information. And, as you've likely found in your programming and program design work, there is a close relationship between the ways in which you represent data and the algorithms you write to work with those data. Consider, for example, how a linked list and an array encourage very different approaches to sorting and searching.

In spite of these close relationships, it can often be useful to step back and consider about how you want to use information before you choose a particular way to represent that information. That is, we want to abstract away from the underlying representation to think about what you want to accomplish rather than how you accomplish that task.

When we talk think about data primarily from the perspective of what, we are, in effect, designing what is often called an abstract data type, or ADT. ADTs are “abstract” in that we eliminate some unnecessary details (such as the underlying representation). ADTs are “data types” in that the provide a way to describe certain kinds of information. In some sense, a type says what you can do with the information.

Once you've designed an ADT, you can proceed in two different directions. You can design and implement a data structure that implements the “what” of the ADT. You can also write code that assumes that the ADT has been implemented. In effect, the ADT provides an abstraction barrier between the main program and the data. One advantage of such an abstraction is that we can easily swap out one implementation of an ADT for another.

Admittedly, this discussion of ADT is, well, a bit abstract. So let's go ahead and consider some details in the design of ADTs. In a future reading, we'll consider some details in the design of data structures.

The PUM Approach to ADT Design

Where do you get started in designing an ADT? Usually, there are a few motivating factors. You may be designing a large program and need to think about how you want to use data within the program. You may have written a few programs and have noted some common ways of using data and want to write a library that encapsulates those common approaches. You may have simply learned about a “classic” ADT and want to think more about the details.

In my experience, it's helpful to think about three issues as you design an abstract data type. First, you consider an underlying philosophy. That is, you describe the key factors that organize your thinking on how you plan to work with the data. For example, you might decide that it will be convenient to access data by numeric values (e.g., an array or vector) or you might decide that you want a data structure in which you collect values in some order and can easily remove values or insert new values “in between” other values (e.g., a list).

Second, you develop a list of use cases. That is, you think about problems in which it would be helpful to be able to access data in those ways. Sometimes the use cases come first. That is, you think about how you want to access data and then you come up with a general organizing principal.

Third, you design a collection of methods (procedures) that bridge the philosophy and the use cases. Your choice of methods is typically influenced by two questions: What operations will you need to achieve the requirements of the use cases? How does the philosophy of the data type guide the design of those methods?

An Example: Simple Lists

Let's explore an example you might be familiar list: Lists of things. We'll start with the philosophy. Suppose you had to describe a list to someone who had not encountered them before. What might you say, without describing any underlying implementation details?

Take a minute to think about it.

Okay, maybe another minute.

Ready?

Here's what I might say.

List, v1 A list is a collection of values in which each value except the first has a designated successor and each value except the last has a designated predecessor. The successor and predecessor relationships are symmetric: If a is the successor of b, then b is the predecessor of a. A list may also be empty. A list may contain multiple copies of each value, in which case they are considered separate values for the predecessor and successor relationships.

We've now described an organization of data. But how might we use data organized in this way? It's time to move on to use cases. One obvious case is my class list. I start each class with a a list of students. When I take attendance, I check off each student in turn. Here's another: For many assignments, I know that there are common steps that every student should do. For example, in writing an essay, a student should pick a topic, gather sources, read those sources, develop a thesis, make an outline, write each section, have a peer read the essay, revise, and so on and so forth. Once again, we have the notion of building a list with a fixed set of values and checking off each value in turn.

Are there any other characteristics hidden in these two use cases? Well, in each case I expect that each time I use the same list, it is unaffected by my previous actions or by other people's actions. For my class list, each day I expect to start with a fresh copy of the same list. (We'll assume, for now, that no one drops or adds my class.) For the assignment checklist, if Casey picks a topic, that doesn't mean that Riley has picked a topic.

Okay, our use cases have suggested a few basic actions: We need to be able to create a list of values, to “start off with a fresh copy”, and to check off elements from first to last. Are these the only actions we need? Well, they are the only ones the use cases suggested, so we'll start with them. You can certainly think of others, depending on your experience with lists, or the use cases that you come up with.

We're almost ready to move on to designing the methods. But before we do so, we might want to think a little bit about the implications of the “fresh copy” requirement. We could achieve this by having a copy method that we assume that everyone uses. And perhaps we could differentiate between a “master list”, which you can copy, and a “usable list”, which you check off. Alternately, we could just have immutable lists, lists in which checking off the first item gives you another immutable list with the remaining elements. Each time you check off an element, you get a smaller list. Eventually, you end up with the empty list.

Should we use the master list model or the immutable list model? We'll try the second for now. How do we know it's the better approach? We don't. We will only learn how well it works by trying it out.

The most important method is certainly “check off an element”. What input should it take? It will take an immutable list as input. What output do we get? We get an immutable list with one fewer value. Are there any immutable lists which might cause it to fail? You can't check off any elements in the empty list, so we require that the input be a non-empty immutable list. What should we call the method? Let's call it cdr, for “check-off data reference”. In Java, we might phrase this as

/**
 * Check off the first element in a list, getting a new list of the
 * remaining elements.
 *
 * @param list, an immutable list
 * @pre list is nonempty
 * @post the result contains all the elements of list, except the
 *   first, and in the same order
 */
public static ImmutableList cdr(ImmutableList lst);

If we specify preconditions for a method, we need to think about how the client programmer can check those preconditions. There are certainly multiple ways we might allow one to check if a list is empty: We could provide a method that returns the length of the list, we could provide a predicate that returns whether or not a list is empty, we could provide both, or we might find another approach. Alternately, we could just let cdr signal the caller if it is given invalid input. (If you haven't already learned how Java methods can signal errors, you will in the near future.) Let's try the simplest: We will provide a predicate method that returns true if the list is empty and false otherwise. We'll call it nullp for “nothing useful left in list” (the “p” is for “predicate”).

/**
 * Determine if a list is empty.
 */
public static boolean nullp(ImmutableList list);

What's left? We need a way to build immutable lists. How might we do so? One option is to provide a variable-arity method that wraps all of its parameters up into a list. (If you haven't heard the term “arity” before, it just means “number of parameters”. A variable-arity method is one that can take different numbers of parameters.) Those of you who have learned a Lisp-like programming language might also suggest that we have a method to create an empty list and a method that does the inverse of cdr; that is, a method that builds a new immutable list by adding another element on the front of an existing immutable list. We'll try the simpler approach, and just provide a variable-arity method. Since Java doesn't really allow variable-arity methods, we'll require that it take an array as a parameter.

/**
 * Build a new immutable list.
 */
public static ImmutableList list(Object[] values);

Are we done? We might be. Let's try writing some not-quite-real code to see if we can achieve the first use case of taking attendance in a class.

    // Set up the list of students.
    ImmutableList students = list({ "Casey", "Charlie", "Jessie", "Sidney" ... });
    // As long as there are students we haven't called on
    while (! nullp(students))
      {
        // Call on the next student
        ???
        // And check that student off
        students = cdr(students);
      } // while

You'll note that there's one bit of code missing. We haven't inserted code for calling on the next student. Why not? Because none of our methods seem to work. We don't want to take the cdr, because that removes the students. Checking if the list is empty doesn't give us the student. And making a new list doesn't give us the student. It looks like we'll need to add at least one more method. Let's call it car, for “contents of active reference”.

/**
 * Get the value that will be removed by cdr.
 */
public Object car(ImmutableList list);

We can now finish writing our code to take attendance.

    // Set up the list of students.
    ImmutableList students = list(...);
    // As long as there are students we haven't called on
    while (! nullp(students))
      {
        // Call on the next student
        callOn(car(students));
        // And check that student off
        students = cdr(students);
      } // while

Yes, these four methods seems to be enough to achieve that goal. Would some of the other approaches also have worked? Possibly. Should we explore some of those other approaches? It can be instructive to do so, but we will stick with this simple set of methods for now.

Minimalist vs. Maximalist Design

But wait,”, you may ask, “what about all the other things I usually do with lists, like figure out whether a particular element is in the list, or add things in the middle of the list, or remove things from other positions in the list, or ...?” And you likely have good reasons for asking such questions. After all, the typical list library has many more methods.

The choice of how many methods to include in your design of an ADT is a particularly difficult one. There are many reasons to provide a wide variety of methods, most importantly that it avoids your client programmers from having to repeatedly “reinvent the wheel”, as it were. That is, if you don't provide a contains method or something similar, you'll find that many clients write it, with varying success. As importantly, if clients are choosing between a variety of ADTs, they may be more likely to choose one that provides all of the methods they need.

For these and a variety of other reasons, many designers strive for what I term a maximalist approach to ADT design: They try to predict every possible use of the ADT (or at least a large number of uses) and include methods that support all of those uses.

But there are some significant dangers in taking a maximalist approach. One is that an implementation of an ADT that tries to do too many things may not be particularly good at the ones be you want to use. That is, the methods you choose are likely to affect the implementation you choose, and implementation decisions that make some methods quick often make other methods slow. Think about the difference between the sorted arrays that you may be accustomed to using with binary search and an unordered array. Sorted arrays make searching really fast. However, changing a value in a sorted array typically means that you have to move the value elsewhere in the array and shift everything, which will be very slow. In contrast, if we don't care about the order of elements in an array, we can change any element in place. Of course, unordered arrays are much slower to search. If we limit ourselves to the most important operations (e.g., searching in one case, changing values in another), we are more likely to be able to choose an implementation that supports those operations well. Over time, you'll find that you will sometimes design and implement an ADT yourself, even though it may be included in the standard libraries of language, simply because you want to make sure that you have the best possible implementation of the particular set of methods you use in your program.

There's also one other reason you may want to put fewer methods in the ADT, particularly as a beginning programmer: You'll have to implement anything you put in the ADT.

For these reasons, I will generally advocate for a minimalist design of abstract data types. We will strive to include just enough methods to accomplish the primary goals of the ADT and to support the use cases we come up with. If we find that we are including too many methods, I may even suggest designing separate ADTs.

A Recap and a Look Forward

What might you have learned in this reading? I hope that you've started to understand the PUM (Philosophy, Use cases, Methods) approach to ADT design. As we look at each new ADT, whether it's one you've probably seen before or one we are designing anew, I'll ask you for the main steps and then ask you to go through each of the steps. In the end, I hope that such practice will give you skill thinking not just about ADTs, but about object design in general.

But the PUM approach is not the only key idea in this reading. As the reading notes, there is not one single correct design for an ADT. Your design is influenced by your choice of use cases, by how you approach ideas revealed in your use cases, by your experience in thinking about such issues, and much much more.

Where do we go next? We have to implement these ADTs. I tend to treat the concept of “data structures” as the basic way in which we implement ADTs, although I admit that I misuse the term a bit. So let's move on to look at how we design data structures.

A Disclaimer

For a bit of amusement, I treated cdr as meaning “check off data reference” and car as meaning “contents of active reference”. But those are not the real meanings of the acronyms. Those two operations are based on assembly-code instructions on a long-dead machine, and really mean “contents of decrement register” (although I have also heard “contents of data register”) and “contents of address register”.

This is not the place to go into details about how those two operations relate to lists, other than to note that the name choice reveals a failure of abstraction: The names discuss the underlying implementation of conceptual operations, rather than the conceptual operations. Since the names were chosen in the very early days of programming language design, such failure of abstraction is not surprising. As we will see repeatedly, it took a long time for computer scientists to develop the habit of abstracting away from the details of the implementation.