Fundamentals of Computer Science I: Media Computing (CS151.01 2008S)

Laboratory: Raster Graphics and RGB Colors


Summary: In this laboratory, you will explore some issues with the creation and modification of simple raster graphics, primarily in terms of the creation and analysis of colors.

Preparation

a. Create and show a 9x5 image called landscape.

b. As you may recall, the initial color associated with an image is the current background color. Change the background color to yellow.

c. Create and show a 5x7 image called portrait.

d. Increase the magnification of each image to 800% so that you can see changes to individual pixels.

e. Save your StalkerNet picture to /home/username/Desktop/me.jpg, load that picture, name it self-portrait, and show it in a new window.

How do you save your StalkerNet picture? You first find yourself in StalkerNet. Next, you right click on the picture, select Save As ... from the menu that appears, navigate to the desktop, and choose the name me.jpg.

Although Grinnell College owns the copyright in your StalkerNet picture and tells us so repeatedly in strong language, our use of that picture for this lab and elsewhere in the class clearly falls under the rubric of fair use.

Exercises

Exercise 1: Changing Selected Pixels

a. Make the top-left pixel of portrait and landscape red. Recall that you set pixels using (image-set-pixel! image column row color) and that you can get a color from its name with (cname->rgb "name").

b. Make the bottom-right pixel of each of the two images black.

Exercise 2: A Simple Figure

Write instructions to make a green plus sign in the exact center of portrait. The plus sign should be three pixels wide and three pixels high.

Exercise 3: Selecting New Colors

As you've noted, we regularly suggest colors for you to use. Of course, you should not be limited by our suggestions for possible colors. Write down the names of five of your favorite colors and then see if any of them are defined by using context-list-colors.

a. Using those results or other explorations of the DrFu color space, pick three color names that you like, find the corresponding RGB values, and name them fave1, fave2, and fave3. Add these definitions to your library file.

For example, if spicy pink were my favorite color, I might write

(define fave1 (cname->rgb "spicy pink"))

You may find it easiest to consider a color using context-set-fgcolor!. For example, if I wanted to see what spicy pink looked like, I might use

> (context-set-fgcolor! "spicy pink")

b. Set some pixels to your favorite colors.

Exercise 4: Representing Colors

Recall that you can find out the value DrFu associates with a name by typing it in the interactions window and then hitting enter.

a. Find out what values DrFu associates with your three favorite colors. For example, type fave1 to identify what value is used for fave1.

b. Are those values clearer or less clear than the names you've used?

c. (Optional) Hypothesize what those values represent.

Exercise 5: Getting Information from Existing Images

a. Set the color of the center pixel in portrait to the color of the center pixel in self-portrait. (Hint: Use image-width and image-height to find the width and height of self-portrait.)

b. Find out the names of the colors of some pixels in self-portrait using image-get-pixel and rgb->cname.

Exercise 6: Primaries

The primary colors are the colors in which one of the three components has the full value (255) and the other two components are 0.

a. What colors do you expect to get from (rgb-new 255 0 0), (rgb-new 0 255 0), and (rgb-new 0 0 255)?

b. Explore your answers by setting various pixels in landscape to the specified colors. For example, you might set the top-left pixel to the first color with

> (image.set-pixel! landscape 0 0 (rgb-new 255 0 0))

c. Explore your answers by using rgb->cname to find the names associated with these colors.

Exercise 7: Secondaries

The secondary colors are those you get when you set two components to 255 and the third to 0.

a. What colors do you expect to get from (rgb-new 255 255 0), (rgb-new 255 0 255), and (rgb-new 0 255 255)?

b. Explore your answers by setting various pixels in landscape to the specified colors.

c. Explore your answers by using rgb->cname to find the names associated with these colors.

Exercise 8: Reduced Components

In the previous two experiments, we set the level of components to 255 or to 0. Let's consider what happens if the components are less than 255.

a. What colors do you expect to get from (rgb-new 192 0 192), (rgb-new 128 0 128), (rgb-new 64 0 64), (rgb-new 192 0 64), and (rgb-new 64 0 192)?

b. Check your predictions by setting various pixels in landscape to the specified colors.

c. Determine what names DrFu associates with these colors. Are they good names?

Exercise 9: Common Components

a. What do you expect to have happen if all three components of a color are 128? If all three components are 255? If all three components are 0?

b. Check your answers by setting a pixel to each color and by finding DrFu's name for that color.

After you are done checking your answers, you should read the notes on this problem.

Exercise 10: Your Favorite Colors, Revisited

In an earlier exercise, you defined three favorite colors. Your definitions looked something like the following:

(define fave1 (cname->rgb "blood red"))
(define fave2 (cname->rgb "aquamarine"))
(define fave3 (cname->rgb "wheat"))

a. Determine the red, green, and blue components of fave1 using rgb-red, rgb-green, and rgb-blue.

b. Determine the red, green, and blue components of fave2, rgb->string.

c. Determine the red, green, and blue components of fave3, using rgb->list.

Exercise 11: Nearby Colors

a. Pick one of your favorite colors (say fave1).

b. Create three colors that are similar to that color by varying each of the components by 16 or so. For example, you might create one color by adding 16 to each component, one by subtracting 16 from each component, and one by adding 16 to two components and subtracting 16 from the third. Name these three variants variant1, variant2, and variant3.

c. Draw pixels in each of those colors.

d. Find out what names DrFu assigns to each of those colors.

Notes

Notes on Exercise 9: Common Components

It should make some sense that the color 0/0/0 is black, since black is the absence of any color. To many, though, it makes less sense that 255/255/255 is white. However, if you ask a physicist, she will tell you that white is the combination of every color of light, so saturation of all three components makes sense. Alternately, we can simply think of white as the opposite of black. Once we know white and black, we can expect that every color with common components in between white and black is some kind of grey, so 128/128/128 is medium grey. (Or is that “medium gray”?)

Explorations

Explorations are intended for students interested in further exploring the design aspects of these techniques. They also provide students who finish early with extra activities that may challenge them in different ways.

Exploration 1: Generating Colors

It is useful to be able to visualize the relationship between the RGB numbers and the colors they represent. Sometimes it's just fun to see how well you can guess the components of a color. For each of the following colors, guess the RGB components, build a pixel of that color to see how close you got, and then try again.

a. The dominant color of your skin.

b. A color of your shirt.

c. The color of the desks in this room.

d. The color of the sky right before a storm.

e. A color of your choice (which you should describe first).

Exploration 2: Composition in Blues

Create a new 9x5 image called canvas. Fill the pixels of the canvas with variations of blue to produce something you find compelling.

If those instructions are too vague, you might consider how to use those shades of blue to make an image that induces some mood, such as relaxation or playfulness.

Exploration 3: Color Context

While the representation of colors using red, green, and blue components is relatively straightforward, it ignores a significant issue: Human perception. Perhaps not so surprisingly, the way we perceive a particular color depends greatly upon the surrounding colors. We can use the techniques we've learned so far to explore this issue.

a. Create and show two images, canvas-light and canvas-dark, each 9x5. The background color of the first canvas should be a light grey, about 64/64/64. The background color of the second canvas should be a dark grey, about 192/192/192. Zoom in on each canvas to the full 16:1 magnification.

b. Set the center pixel of each canvas to a medium grey, 128/128/128.

c. Do the center pixels look the same to you? Should they?

Exploration 4: Related Colors

Pick a technique for generating a group of eight or so related colors. For example, you might choose a variety of complements to some color, you might choose colors in which the ratio of red to green and of red to blue is consistent (e.g., red is always twice green and triple blue), or you might start with a single color and find variants by repeatedly adding 16 to each component.

Create an interesting 5x5 image using those colors.

Creative Commons License

Samuel A. Rebelsky, rebelsky@grinnell.edu

Copyright (c) 2007-8 Janet Davis, Matthew Kluber, and Samuel A. Rebelsky. (Selected materials copyright by John David Stone and Henry Walker and used by permission.)

This material is based upon work partially supported by the National Science Foundation under Grant No. CCLI-0633090. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

This work is licensed under a Creative Commons Attribution-NonCommercial 2.5 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/2.5/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.