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Back to Introduction to Artificial Intelligence. On to Expert Systems.
Held Tuesday, April 4, 2000
Overview
Today we delve into some simple ``intelligent'' programs; interacting with Eliza and discussing how many game-playing programs work.
Question 34 for discussion today:
The algorithms Dewdney describes assume that both players make the best
possible move. How would the min-max and alpha-beta pruning algorithms change if one player selected a move randomly?
Question 35 for discussion on Wednesday: Model some set of relationships (preferably something other than family trees) with the predicate calculus.
Notes
Contents
Summary
These notes are adapted from notes from Henry Walker.
emacs
[Esc] X doctor. Note that
the [Esc] is the key at the upper-left side of
the keyboard.
[Enter] key
twice after each of your responses.
Saturday, 22 January 2000
Tuesday, 4 April 2000
Back to Introduction to Artificial Intelligence. On to Expert Systems.
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