Held Wednesday, March 8, 2000
Today, we'll investigate the way that ``real programmers'' might go about designing a game.
Question 29 for Monday's class: What categories of people might be to blame when a program fails, and in what way might they have contributed to the failure?
Here are some of the games that have been suggested (in alphabetical order):
Saturday, 22 January 2000
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This page may be found at http://www.math.grin.edu/~rebelsky/Courses/CS105/2000S/Outlines/outline.27.html
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